![]() The motion tracker is basically the most useful thing the game gives you. Sometimes these are quite far apart and the idea of slowly retreading the last fifteen minutes is too nerve-wracking to bear. This is partly because it’s an alien but also because the game only allows you to save your progress at save points littered around the map. This all carried on into my second day’s play at which point the alien became more of a factor. This was quite tense, as the things are very hard to kill, but the stealth here is clumsy and unrealistic with all your enemies appearing to be very short-sighted. In the third hour I spent a lot of time sneaking past androids. Eventually I walked right up to them and melee’d each person one after the other. I had tried stealthing my way past them several times but these all ended in failure. ![]() Somewhere in the second hour I got into a fight with some humans. It doesn’t always signpost it very well, with the in-game map being needlessly confusing at times. Games that use ‘getting there’ as a major chunk of gameplay don’t impress me at all and Alien Isolation has vast sections of just that. In that time I walked, and crawled, around looking for whatever switch I needed to press or key I had to find, in order to go somewhere else, to then go somewhere else, to then… well you get the idea. My first session of the game saw me playing for four hours. Everyone will experience the same game but some people will love it and some people will be me. Then the game will go one of two ways for you. In classic Alien fashion, three crew members go to investigate and before long Amanda is alone and regreting her career choices. ![]() People are probably worth avoiding too in the game as most of them want to kill you.Įventually you attempt to land on Sevastapol, a space station that has been damaged and looks deserted. The film is immediately and obviously a labour of love for the developers. It’s as close to the opening hour of Alien as you can get and I love the game for that. It’s years from now and everything looks like an Amstrad CPC 464 but that’s perfect. You start on Torrens, a similar ship to the Nostromo, all beige corridors and ’70s-envisioned future tech. Initially all is well in Alien Isolation. Stripping out the smart-gun fodder to a single xenomorph? It’s a brave decision and one that comes with some tough gameplay choices for the developers. Now that’s a bold step for a modern game. Instead this is a much more composed and deliberate affair that sees you playing as Amanda Ripley, daughter of Ellen, who is an engineer that follows in the family footsteps and ends up in a space station that is being terrorised by a single alien. You don’t get to spray pulse rifle fire at hordes of aliens as emergency lights flicker and your enemies scream like baby elephants. The first indicator of that is that it is closer to Alien where as most of the games have used Aliens as their creative muse. It’s marketed as a different type of Alien game. One of the moments where you think ‘I’m an adult and I’m holding my breath because of a videogame’Īlien Isolation however has promised a lot.
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